A Paper Forest

Last year, I got to draw 275+ body parts for Tinybop’s very first app, The Human Body. Today, Tinybop released their 2nd app, called PLANTS!. It is basically a working forest in a box (the box, in this case, being an iPad.) It aims to help kids understand that the forest is a system—making nature’s cause-and-effect patterns discernible through interactive play.

While working on the Human Body, I created a little stop motion video out of paper about it (more or less a bizarro/personal experiment.) As it turns out: the physical animation style actually ended up working quite well to transmit the tangible/touchable nature of the digital toy. For Plants, we decided to make a another touchable video—one that would portray a kids-eye-view of how the app (and the forest itself) feels to explore.

The environment depicted in Tinybop’s new Plants app is dense, rich, and unpredictable. There are animals. It rains. Things catch on fire. The ground freezes. New trees grow. It presents a working machine of the forest that as-closely-as-possible mirrors the structure and behaviors of an actual forest—making it exciting to explore (and a little mysterious) just like a real space. It is programmed to be-beholden-to the laws of physics and the changing of the seasons—just like a real space.

So the video really had to give the viewer the feeling of being present in a real, dimensional space. My partner-in-crime Daniel Dunnam and I proceeded to daydream spatially with paper and imagine what it would feel like to inhabit a tiny forest world, entered by slipping through an little window in the iPad screen:

The app illustrations were created by Marie Caudry in her lush, saturated, pen-and-ink style. Figuring out how to translate the flat drawings into 3-dimensional space was a bit of a challenge. Here’s how I went from Marie’s badger to the final, waddling badger-character in the video:

Assistant-extraordinaire, Jessie Sattler, and I began the set-building process by tracing the shapes from Marie’s drawings in Illustrator. Badger legs and badger hairdos were drawn… as well as every single leaf-shape and tree trunk. (The trees are all accurate—maple leaves are on maple trees, beech trees got be-leafed with beech leaves, etc.)

I then exported those drawings to a desktop paper cutter (cutting only the more microscopic shapes by hand) and Daniel, Jessie, and I built the set over the course of several weeks. Alina and Seung-Yun helped out by glueing-on an obscene amount of leaves, grass, and squirrel features.

This is how we made the animals animate-able: floral wire and glue ensured that we could make the creatures move with 24 frames-per-second accuracy.

Here is a behind-the-scenes video about how we made the stop-motion by Jacob Krupnick-aka-Wild Combination:

Daniel adjusts the camera before shooting the iPad/icon fly-through. We duct-taped the tripod to the ladder and used the tripod crank to fake the “crane” shots:

From the beginning, we hoped that the extremely lo-fi nature of the equipment+materials employed here would be a small critique against the normal barriers-to-entry of the professional video world. That kids viewing the video would see the analog animation artifacts as a roadmap to making their own creation. I insisted, almost dictatorially, that there should be NO trickery. (However, I can see now that there were more than a few instances (like the above scenario) where we did things the loooong way and only later learned of a professional tool which would’ve made the task far more efficient.)

This intentional transparency is a logical fit with the transparency that Tinybop seeks to bring to kids about their world. Their tiny-app-world models demystify the mechanisms of the human body and now—the mechanisms of plant-ecosystems, transmitting a sense of mastery on the screen that will actually carry over into the real world. This promotes an understanding of a world that is complex but is one in which hypotheses can be made and patterns can be realized. It feels really great to be able to contribute something to a project in service of that goal.

Related posts:

  1. Paper Brownstones
  2. Illustrating Tinybop’s 1st App
  3. A Paper Record Player
  4. Paper Type Experiments
  5. Book Covers, Re-imagined in Paper

Comments

19 Responses to “A Paper Forest”
  1. Alan Vitek says:

    Excellent work! I am always impressed by stop-motion work, and you all have done a fantastic job not only technically, but also with converting 2D artwork assets into believable 3D assets. Again, great job!

  2. David says:

    Awesome work. My son loves The Human Body app and we’ll be picking this one up too.

  3. Wow! this is amazing work. I can’t imagine the patience required to complete this project! I am an art educator, which requires a lot a patience, but I think you are a very special and focused individual to have not only completed this undertaking but to have done so with such grace, craftsmanship, imagination, and skill. WOW! Seeing this makes me feel that maybe I am doing some good as an art educator after all, and that maybe someday I will see one of my former students creating work as amazing as this. You make me proud to be an art teacher right when I needed it the most, at the culmination of another long and stressful school year with my high school students. Thank you for sharing this. Keep creating! You have a gift!

  4. wooww…. look really awesome…

  5. Luke says:

    This looks awesome! Any chance you could share some of the digital cutting files? I have a Silhouette and it would be awesome to make the deer or one of the other animals.

    Thanks!

  6. John Wheeler says:

    Really an amazing work indeed! You really got the talent. Keep posting and sharing your talents as you inspires others.

  7. Karla S. says:

    Oh my gosh! You are amazing and talented. It’s a great work and the best thing is that you share it with us. Keep doing it! Really it’s an inspiration for me

  8. Rick says:

    just watched your video on TED…… Really enjoyed it. I am going to send it to my
    daughter so she can be inspired by your genius!!!!

    For the record I am currently editing my first sci fi novel

    …..my question to you…besides Mr Wizard…. what inspired you to continue your
    creative journey? …and…. How did you transition the thoughts in your mind to
    reality? Who helped with that?
    Rick

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Check out what others are saying...
  1. […] is a short film made by Kelli Anderson and Daniel Dunnam to promote a phone and tablet app called Plants. Learn more about it […]

  2. […] also invited Andersen back in a partnership with Daniel Dunnam to create this paper stop motion short to promote Plants. Download the app here here. (via Colossal […]

  3. […] you’re done with that do check out her post (http://kellianderson.com/blog/2014/05/a-paper-forest/) and their making-of video (http://vimeo.com/93623567). The amount of work and paper cuts that must […]

  4. […] from Tinybop.Tinybop also invited Andersen back in a partnership with Daniel Dunnam to create this paper stop motion short to promote Plants. Download the app here here.Plants is the second app in the Explorer’s Library, […]

  5. […] also invited Anderson back in a partnership with Daniel Dunnam to create this paper stop motion short to promote Plants. Download the app here here. (via Colossal […]

  6. […] more about the film here and see the behind the scenes […]

  7. […] am so behind in reading my favorite blogs so I am only just now seeing this Paper Forest by Kelli Anderson for Tiny Bop’s PLANTS! app. Kelli and her team created thousands of itsy bitsy paper objects […]

  8. […] coming soon. Tinybop also invited Anderson back in a partnership with Daniel Dunnam to create this paper stop motion short to promote Plants. Download the app here here. (via Colossal Swissmiss) (adsbygoogle = […]

  9. […] at ApexArt, Jen Bekman Gallery, the New York Public Library, and MoMA. Whether she’s creating tiny forest animals out of paper or bringing famous book covers to life, Kelli’s work is delightful across the […]

  10. […] at ApexArt, Jen Bekman Gallery, the New York Public Library, and MoMA. Whether she’s creating tiny forest animals of paper or bringing famous book covers to life, her work is delightful across the […]

  11. […] So the creative challenge was truly to depict a level of extreme surreality in a way that keeps the viewer moving along with us, deeper into weirdness, rather than totally losing/alienating them. Daniel and I decided that the way to maintain a tether to “consensus real” was to preserve a sense of touch-ability — a link to physical empathy was secured by using close-range, relatable physical materials like paper and string. We would create a little shoebox diorama world like we did in a past collaboration, Plants. […]



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